Importing mtextur
Command |
Path |
Import mtextur |
File > Import |
An mtextur texture can be imported into Vectorworks (internet access required) as a texture, an image file, and/or a material resource. Many of the textures have the reflectivity, transparency, and bump shaders needed for a detailed texture; material properties include construction and physical data, and you can attach a record to add custom information. When additional information such as manufacturer name, and so on, is available in the mtextur resource, this information is included as a searchable tag in the Resource Manager for the imported texture, image file, and/or material resource.
Imported materials (Design Suite product required) and textures can be adjusted as needed (see Editing materials and Editing textures and shaders).
To import an mtextur texture as a texture, an image file, or a material resource:
Select the command.
An Import mtextur web browser opens.
Click Settings.
The Import mtextur Settings dialog box opens.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Import mtextur as |
Select which kind of resources to import: textures, images, and/or materials. When Materials is selected, Textures is also selected and grayed out. |
Automatically close the "Import mtextur" dialog after download |
Deselect to keep the web browser open after download to import additional resources |
Select the settings and click OK.
Use the mtextur filters and search function to locate the resources for download.
For the selected mtextur resource, click CAD- & BIM-TEXTUR to download.
If Automatically close the "Import mtextur" dialog after download is deselected, click Close after you have selected all the resources needed.
The textures, images, and/or materials downloaded are available in the Resource Manager for the current file; the last resource downloaded is active. The resource name contains the mtextur ID, along with the source company and material name, space permitting.